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As a Facilitator at Full Sail Labs, I delivered immersive, project-based learning experiences in Game Design and Development for students. I guided students through the fundamentals of game mechanics, level design, and interactive storytelling using industry-relevant tools such as Unreal Engine, Unity, Game Maker, and Godot. My role involved delivering engaging lessons, supporting hands-on creation, fostering creativity, and encouraging collaboration in a dynamic and tech-forward environment. I also ensured a safe, inclusive, and inspiring space for young creators to explore their passion for games and technology.

Class Demo

Duration | May 2025 - Aug 2025

Roles | Game Design & Development Facilitator

Responsibilities
  • Facilitated daily hands-on workshops in game design and development for students ages 8–17.

  • Taught core concepts such as game mechanics, level design, storytelling, and player engagement.

  • Guided students in using tools like Unreal, Unity, Game Maker, Godot, and other game development platforms.

  • Supported campers in creating original game projects from concept to playable prototype.

  • Encouraged creativity, collaboration, and problem-solving through project-based learning.

  • Adapted instruction to different age groups and skill levels to ensure an inclusive learning environment.

  • Maintained a fun, safe, and respectful classroom culture aligned with Full Sail Labs' educational values.

  • Provided individualized feedback and mentorship to help students grow as young creators.

  • Collaborated with fellow instructors and staff to deliver a cohesive and engaging camp experience.

  • Handled classroom setup, technology troubleshooting, and day-to-day camp logistics.

©2022 by FBC Game Design Portfolio.

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